THE USE OF INTERACTIVE FORMS OF LEARNING IN THE DEVELOPMENT OF COGNITIVE ACTIVITY OF STUDENTS IN THE STUDY OF M. BULGAKOV'S NOVEL "THE MASTER AND MARGARITA"
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Abstract
The article suggests ways to study M. Bulgakov's novel in a student audience. The teacher's use of such innovative pedagogical technologies as "Insert", "Venn Diagram", role-playing game also contributes to the development of cognitive activity of students in the classroom.
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