NEW INNOVATIVE TECHNOLOGIES TO ENGAGE STUDENTS IN THE LEARNING PROCESS
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Abstract
The article examines the possibilities of using a new technology for presenting information in the educational process - Scribing. Information about programs that create scribbles is provided. The article also discusses why the application of game psychology, game mechanics, and game dynamics to non-game processes is attractive to students. When it comes to 'serious games', in game-based learning people step out of the process and into the world of the game, while in gamification they stay in the process, with game elements to motivate and engage people. addition is emphasized.
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